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Java Projects 2nd Edition: Learn the Fundamentals of Java 11 Programming by Building Industry Grade Practical Projects

Author:  Peter Verhas ISBN-13:  978-1-78913-189-5 Total Pages:  729 Size:  9.8MB Link Download: Google | MediaFire | ZippyShare Description: This book is for anyone who wants to learn the Java programming language. No programming experience is required. If you have prior experience, it will help you get through the book more easily. Table of Contents: Chapter 1 - Getting Started with Java 11 Chapter 2 - The First Real Java Program Chapter 3 - Optimizing the Sort Chapter 4 - Mastermind Chapter 5 - Extending the Game Chapter 6 - Making Our Game Professional Chapter 7 - Building a Commercial Web Application Using REST Chapter 8 - Extending Our E-Commerce Application Chapter 9 - Building an Accounting Application Using Reactive Programming Chapter 10 - Finalizing Java Knowledge to a Professional Level
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Java and Eclipse For Computer Science

Author:  Sean D. Liming and John R. Malin ISBN-13:  978-0-9911887-4-1 Total Pages:  480 Size:  12.4MB Link Download:  Google | MediaFire | ZippyShare Table of Contents:: Chapter 1 - The Future Starts Now Chapter 2 - Eclipse and Objects Chapter 3 - Math and Strings Chapter 4 - Controlling the Program Flow and Iteration Chapter 5 - Arrays Chapter 6 - Methods, Classes and Packages Chapter 7 - Inheritance and Polymorphism Chapter 8 - Software Development, Exception Handling and Other Debug Techniques Chapter 9 - Recursion Chapter 10 - Sort and Search with Introduction to Algorithm Analysis Chapter 11 - Introduction to GUI Programming with Swing and JavaFX Chapter 12 - File I/O Using the Stream Classes Chapter 13 - Introduction to Data Structures: The Collections Framework Chapter 14 - JavaFX 2D Games

Java 11 Cookbook 2nd Edition: A Definitive Guide to Learning The Key Concepts of Modern Application Development

Author:  Nick Samoylov and Mohamed Sanaulla ISBN-13:  978-1-78913-235-9 Total Pages:  1107 Size:  12.4MB Link Download: Google | MediaFire | ZippyShare Description: In order to get the most out of this book, some knowledge of Java and the ability to run Java programs is required. Also, it helps to have your favorite editor or even better, an IDE installed and configured for use in the recipes. Because the book is essentially a collection of recipes, with each recipe being based on specific examples, the benefits of the book will be lost if the reader does not execute the examples provided. Readers will get even more from this book if they reproduce every example that is provided in their IDE, execute it and compare their result with the one shown in the book. Table of Contents: Chapter 1 - Installation and a Sneak Peek Into Java 11 Chapter 2 - Fast Track to OOP Chapter 3 - Modular Programming Chapter 4 - Going Functional Chapter 5 ...

Hands-On Artificial Intelligence with Java for Beginners: Build Intelligent Apps Using Machine Learning and Deep Learning with Deeplearning4j

Author:  Adrian W. West and Steve Prettyman ISBN-13:  978-1-78953-755-0 Total Pages:  198 Size: 7.7MB Link Download:  Google | MediaFire | ZippyShare Description: This book for Java Developers who want to learn the fundamentals of artificial intelligence and extend their programming knowledge to build smarter applications. Table of Contents: Chapter 1 - Introduction to Artificial Intelligence and Java Chapter 2 - Exploring Search Algorithms Chapter 3 - AI Games and the Rule Based System Chapter 4 - Interfacing with Weka Chapter 5 - Handling Attributes Chapter 6 - Supervised Learning Chapter 7 - Semi Supervised and Unsupervised Learning

Java for Absolute Beginners: Learn to Program the Fundamentals the Java 9+ Way

Author:  Iuliana Cosmina ISBN-13:  978-1-4842-3777-9 Total Pages:  623 Size:  13.8MB Link Download:  Google | MediaFire | ZippyShare Description: This book was written with the intention to cover the fundamental elements of the language and of the JVM, especially the ones introduced in versions 9, 10, and 11, The book provides a complete overview of the most important Java classes in the JVM, all wrapped up in a multimodule project that compiles with Java 11 and Gradle 5. Table of Contents: Chapter 1 - An Introduction to Java and Its History Chapter 2 - Preparing Your Development Environment Chapter 3 - Getting Your Feet Wet Chapter 4 - Java Syntax Chapter 5 - Data Types Chapter 6 - Operators Chapter 7 - Controlling the Flow Chapter 8 - The Stream API Chapter 9 - Debugging, Testing and Documenting Chapter 10 - Making Your Application Interactive Chapter 11 - Working with Files Chapter 12 - The Publish/Subscribe...

Java 11 Quick Start: Learn About The Development in The Lastest Long Term Java Release

Author:  Mala Gupta ISBN-13:  - Total Pages:  138 Size:  1.2MB Link Download:  Google | MediaFire | ZippyShare Table of Contents: Chapter 1 - Type Inference Chapter 2 - Application Class Data Sharing Chapter 3 - Garbage Collector Optimizations Chapter 4 - API Improvements and Other Changes Chapter 5 - Local Variable Syntax for Lambda Parameters Chapter 6 - Epsilon and Its Design Considerations Chapter 7 - HTTP Client and Other Changes Chapter 8 - Enhanced Enumism Project Amber Chapter 9 - Data Classes and Their Usage Chapter 10 - Raw String Literals Chapter 11 - Lambda Leftovers Chapter 12 - Pattern Matching and Switch Expressions Chapter 13- Value Based Optimizations Chapter 14- Generic Improvements Chapter 15- Filters and Continuations Chapter 16- JVM and Native Code

Computer Graphics for Java Programmers 2nd Edition

Author:  Leen Ammeraal and Kang Zhang ISBN-13:  978-0-4700-3160-5 Total Pages: 578 Size: 6.3MB Link Download: Google | MediaFire | ZippyShare Description: Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready to run programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self study, it provides a perfect foundation for programming computer graphics using Java. Table of Contents: Chapter 1 - Elementary Concepts Chapter 2 - Applied Geometry Chapter 3 - Geometrical Transformations Chapter 4 - Some Classic Algorithms Chapter 5 - Perspective Chapter 6 - Hidden Line Elimination Chapter 7 - Hidden Face Elimination Chapter 8 - Fractals